It is more of a theoretical question: Is it possible by any means in C# to create a truly immutable doubly linked list? A problem as I see it is in the mutual dependency of 2 adjacent nodes.
By "truly" I mean using readonly fields.
This is possible to do with tricky constructor logic. For example
public sealed class Node<T> {
readonly T m_data;
readonly Node<T> m_prev;
readonly Node<T> m_next;
// Data, Next, Prev accessors omitted for brevity
public Node(T data, Node<T> prev, IEnumerator<T> rest) {
m_data = data;
m_prev = prev;
if (rest.MoveNext()) {
m_next = new Node(rest.Current, this, rest);
}
}
}
public static class Node {
public static Node<T> Create<T>(IEnumerable<T> enumerable) {
using (var enumerator = enumerable.GetEnumerator()) {
if (!enumerator.MoveNext()) {
return null;
}
return new Node(enumerator.Current, null, enumerator);
}
}
}
Node<string> list = Node.Create(new [] { "a", "b", "c", "d" });