I am writing a very quick mini game, and I don't have any vector implementation for it. This is what I have:
local qx = manx
local qy = many
local px = bigenemyx
local py = bigenemyy
local vx = qx - px
local vy = qy - py
local mag = math.sqrt(vx^2 + vy^2)
bigenemyx = bigenemyx + mag * speed * dt
bigenemyy = bigenemyy + mag * speed * dt
bigenemy
needs to follow man
. bigenemy
just disappears off the screen. I've rushed the code for this and am (evidently) not experienced with the maths in this, thanks for any help - apologies if I just haven't thought straight, I haven't really stuck to "more speed less haste"!
Well, you are using 'mag' value in all directions - it is not good. Try
if(mag < 0.0001): mag = 1
bigenemyx = bigenemyx + (vx/mag) * speed * dt
bigenemyy = bigenemyy + (vy/mag) * speed * dt