I started using jMonekyEngine and it's easy way of interacting with Swing GUI. Following their tutorial here http://jmonkeyengine.org/wiki/doku.php/jme3:advanced:swing_canvas
It all works and I get everything loaded,however I'm having trouble modifying things.
According to their tutorial, the constant update and happens here:
public void simpleUpdate(float tpf) {
geom.rotate(0, 2 * tpf, 0);
}
(this is an example from the tutorial on rotating objects). what i'm trying to do is just increasing and decreasing the speed of rotation (by changing the 2 or tpf with a variable which gets update inside an ActionListener in the Swing gui.
However, since in their tutorial they stated that the swing gui is to be created inside the main method, I have to create a variable which is static in order to change it.
static float rotate = 0.0f;
it gets modified inside the main method, but when trying to use it like so:
public void simpleUpdate(float tpf) {
geom.rotate(0, rotate * tpf, 0);
}
it remains constant to the initial value. I tried creating a GUI class to build the gui (extends JPanel) and using getters and setters, but still not go.. Any help would be appreciated! Thanks!
EDIT: Here's how I change the rotate value:
JButton faster = new JButton("Faster");
faster.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent arg0) {
rotate +=0.1f;
}
});
inside the main method. rotate is a static field.
This is working for me
http://test.jmonkeyengine.org/wiki/doku.php/jme3:beginner:hello_main_event_loop http://test.jmonkeyengine.org/wiki/doku.php/jme3:beginner:hello_input_system?s[]=input
Is your action listener really triggering the event on click? maybe you have a problem there and not in the rotate variable. Note that I'm not using swing on this example..
import com.jme3.app.SimpleApplication;
import com.jme3.input.KeyInput;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Box;
/** Sample 4 - how to trigger repeating actions from the main update loop.
* In this example, we make the player character rotate. */
public class HelloLoop extends SimpleApplication {
public static void main(String[] args){
HelloLoop app = new HelloLoop();
app.start();
}
protected Geometry player;
@Override
public void simpleInitApp() {
Box b = new Box(Vector3f.ZERO, 1, 1, 1);
player = new Geometry("blue cube", b);
Material mat = new Material(assetManager,
"Common/MatDefs/Misc/Unshaded.j3md");
mat.setColor("Color", ColorRGBA.Blue);
player.setMaterial(mat);
rootNode.attachChild(player);
initKeys();
}
/* This is the update loop */
@Override
public void simpleUpdate(float tpf) {
// make the player rotate
player.rotate(0, val*tpf, 0);
}
float val = 2f;
private void initKeys() {
// Adds the "u" key to the command "coordsUp"
inputManager.addMapping("sum", new KeyTrigger(KeyInput.KEY_ADD));
inputManager.addMapping("rest", new KeyTrigger(KeyInput.KEY_SUBTRACT));
inputManager.addListener(al, new String[]{"sum", "rest"});
}
private ActionListener al = new ActionListener() {
public void onAction(String name, boolean keyPressed, float tpf) {
if (name.equals("sum") ) {
val++;
}else if (name.equals("rest")){
val--;
}
}
};
}