I have read a nice tutorial MonkeyJump where Andreas Loew show, how to make a physics game using TexturePacker, PhysicsEditor and GBox2D.
My question is, how to create a joint (b2RevoluteJoint, b2MouseJoint, b2WeldJoint etc) using GBox2D. I have learn to create these joints using box2d, but i am not sure, how to make it using GBox2D.
Thank you
Andreas Loew states joints are not yet implemented in GBox2d. Here is the github link for it:
In the readme it says "It's not yet complete - e.g. joints are not yet supported."
Cya