Searched a while but dont know which current WebGL solution supports the most 3d formats. Also I need to know which 3d formats they support.
Are there any updated comparisons or tables with these information?
Something like copperlicht? An alternative?
we want to use the native formats directly so converting them manually always to json is not an option
Think best is not "choose solution that supports most formats".
Choosing a solution supporting the most used, readable, editable and mature formats (.dae and .x3d) is best
We now use x3dom for .x3d, three.js for .dae and .obj and thingiview for .stl