How do I draw a non-orthogonal line?
If we have an orthogonal line it's pretty easy:
Consider X1 = 100, Y1 = 80; And X2=100, Y2 = 185;
So we have something like this for this line.
for(nRow = Y1; nRow < Y2; nRow++)
{
for(nCol = X1; nCol < X2; nCol++)
{
nPixPos = nRow*nEffectiveWidth+nCol*3;
Image[nPixPos] = 0 ; /// Image -> unsigned char * (BUFFER) || 0 -> Black COLOR
Image[nPixPos+1] = 0 ;
Image[nPixPos+2] = 0 ;
}
}
If I want to draw a non-orthogonal line such as:
X1 = 100 , Y1 = 80 and X2 = 115 , Y2 = 185
How would I go about constructing a loop to draw this line?
You have a few algorithms to choose from I suggest Bresenham's algorithm if you don't want anti-aliasing and Xiaolin-Wu's if you do.