I am developing a game using Cocos2d FrameWork in Android.
I encountered a problem while testing on Motorola Xoom.
What I want to do :
But What actually Happened:
This is only when I test my Application in Honey Comb OS.
I am using onWindowFocusChanged
method to Resume Game Play.
Anyone having encounter this type of problem ?
Please let me know if anyone have solution for this .
Thanks.
i found answer myself ..
Here is the solution of this issue ..
public void onWindowFocusChanged(boolean hasFocus)
{
synchronized(sGLThreadManager) {
//mHasFocus = hasFocus;
mHasFocus = true;
sGLThreadManager.notifyAll();
}
if (LOG_SURFACE)
{
Log.i("Main thread", "Focus " + (mHasFocus ? "gained" : "lost"));
}
}
just change mHasFocus = true in GLSurfaceView class of Cocos2d android ...