What I want to do is to know if the user click the red button of my joystick. (for the purpose, I draw over the real joystick graphic to keep our drawing private)
This joystick is a XAML 3D.
The red button is a GeometryModel3D object, with the x:Name "Geo_Btn_CSS_TAKE". When I click on the joystick, I can do a HitTest, he gives me all the GeometryModel3D object but I can't access to the x:Name, so I cannot know witch one is the good one...
And this is how I do my HitTest:
private void OnTouchMouseDown(EventArgs e)
{
Viewport3D viewport3D = WtoHitTest((Grid)Parent, e) as Viewport3D; // My own HitTest works well, I get my viewport3D
Point mouseposition = WtoHelper.GetPositionFromEvent(e, viewport3D); // Get the point if it's a mouse event or touch event
Point3D testpoint3D = new Point3D(mouseposition.X, mouseposition.Y, 0);
Vector3D testdirection = new Vector3D(mouseposition.X, mouseposition.Y, 10);
PointHitTestParameters pointparams = new PointHitTestParameters(mouseposition);
RayHitTestParameters rayparams = new RayHitTestParameters(testpoint3D, testdirection);
VisualTreeHelper.HitTest(viewport3D, null, HTResult, pointparams);
}
public HitTestResultBehavior HTResult(System.Windows.Media.HitTestResult rawresult)
{
RayHitTestResult rayResult = rawresult as RayHitTestResult;
if (rayResult != null)
{
RayMeshGeometry3DHitTestResult rayMeshResult = rayResult as RayMeshGeometry3DHitTestResult;
if (rayMeshResult != null)
{
GeometryModel3D hitgeo = rayMeshResult.ModelHit as GeometryModel3D;
**// HERE I NEED TO KNOW WHAT IS MY GEOMETRYMODEL3D'S X:NAME**
// ANY IDEA???
}
}
return HitTestResultBehavior.Continue;
}
What else I know:
The way I did it, I only need to know the x:name to complete my implementation... if someone have a tips or an other way to go, let me know.
Thank you
EDIT: this is the properties of my 3D object:
The one thing that I can think of that will work and is XAML friendly is to define your own attached property on GeometryModel3D. Look here for how to create custom attached properties.