Search code examples
windows-phone-7xnaantialiasing

How do we enable antialiasing on XNA-Silverlight hybrid projects?


In XNA we just need to do this: GraphicsDevice.PreferMultisampling = true, but there is not such property in XNA-Silverlight hybrid projects.

How do we enable antialiasing in 3D games based on XNA-Silverlight hybrid project template?

Thanks.


Solution

  • You can look here, maybe that's what you're looking for.