I am trying to implement the Visitor Pattern for an object structure which has methods with different return types (string, signed int, unsigned int, etc).
Now, in the object hierarchy I have added an Accept method with the following signature (using C++):
void Accept(Visitor *);
I am unable to figure out how I can use the same interface (with void return type ) while at the same time allowing my concrete methods to have different return types.
The Accept
method in the type hierarchy is just a dispatcher, and has no return type. If what you want is the visitation to produce a value the simplest way would be to add that as part of the state of the visitor:
struct times2 : visitor {
double value;
times2() : value() {}
void operator()( int x ) { value = x * 2; }
void operator()( double x ) { value = x * 2; }
};
object o;
times2 v;
o.accept( v );
std::cout << "Result is " << v.value << std::endl;
Then again, the specific details of the visitor will vary with your implementation, but the idea is that you can store the result in the visitor rather than return it.