For some reason the code is not responding when i got the code if love.keyboard.isDown("s")
Maybe i am using the functions just wrong but its still weird.
I tried using the Menu() function in love.keypressed and in love.update. Still no response.
Here is the full code:
function love.load()
require "menu"
select = love.graphics.newImage("select.png")
Menu()
end
function love.draw()
Menu()
end
function love.keypressed(key)
Menu()
end
function love.update()
Menu()
end
function Menu()
sly = 300
love.graphics.draw(select,sly,300)
if key == "w" then
sly = sly + 50
end
if love.keyboard.isDown("s") then
sly = sly - 50
end
end
Not sure what exactly you are trying to do here, but in your Menu()
function you are resetting the sly
variable every time you call it, and then modifying sly
after you have already drawn the image. This results in nothing happening.
If you change it so that sly
is initialized outside Menu()
, it at least moves the image when you press the 's' key. Also, if you wanted 's' to move it one way and 'w' to move it the other way, maybe the code should be like this:
sly = 300
function Menu()
love.graphics.draw(select,sly,300)
if love.keyboard.isDown("w") then
sly = sly + 50
end
if love.keyboard.isDown("s") then
sly = sly - 50
end
end
Or you could pass the key
variable into Menu()
when you call it from love.keypressed
and not use the keyboard.isDown
function.
Again, I'm not sure what you are really trying to do here, but it looks to me like the code is working fine, you may just have a logic error.