In JME3, when a texture is loaded from an image, it stretches it to the size of the quad I put it on. But it also blurs it, and I don't want this (I'm making Minecraft style graphics), so how can I stop it?
Also, I think it might have to do something with com.jme3.texture.Texture.MinFilter.
Okay, so I found the answer. You want to set the texture's MagFilter to Texture.MagFilter.Nearest
; by default its Texture.MagFilter.Bilinear
and that's what's causing the blurring. Cool.