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Z80 register pairs...

cpu-registersmachine-codez80

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Whatis the difference in this case between doing dw and db?...

assemblyz80

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Writing a graphical Z80 emulator in C or C++...

c++cemulationz80

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Z80 DAA implementation and Blargg's test rom issues...

javadebuggingemulationz80

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Can't figure out how to write interrupt handler for Z80 using SDCC...

interruptz80sdcc

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Optimizing a bit-manipulating algorithm in GameBoy Z80...

assemblybit-manipulationz80gameboy

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Z80 assembly .ADDR...

assemblyz80

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Why ADD is 4 cycles on Z80?...

z80cpu-cycles

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GBZ80 - Code shortcomings...

machine-codez80gameboy

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Is this z80 division algorithm broken?...

divisionz80

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Is there a way to add code to an infinite z80 assembly loop?...

calculatorinfinite-looptexas-instrumentsti-basicz80

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GBZ80 - ADC instructions fail test...

emulationadcz80gameboy

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Why is there no Z80 like LDIR functionality in C/C++/rtl?...

c++cz80

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Can I use two complement for SUB instruction gameboy emulation?...

emulationz80gameboy

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How to setup a mixed C / Z80-assembler toolchain in Visual Studio Code...

cvisual-studio-codetoolchainz80

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Using hexcode in ti basic program on ti 84+...

assemblyti-basicz80

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Corrupt .8xp file for TI 84+...

compilationti-basicz80

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Is the Z80 NMI reentrant?...

z80

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BCD subtraction program for the Z80...

assemblymicroprocessorsbcdz80

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How Do I Create a Variable In Z80 Assembly?...

variablesassemblyz80gameboy

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Issue With Using dec to Create a Delay...

assemblydelaytimingz80

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What exactly is a machine cycle?...

assemblycpu-architecturecpu-speedz80

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Writing a Z80 assembler - lexing ASM and building a parse tree using composition?...

parsingassemblylexical-analysisz80

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having trouble with TI-83+ z80 hex program...

assemblyhexz80

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Gameboy Processor LR35902 Opcode 0x08 Meaning...

z80gameboy

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Understanding Z80 dollar signs and labels...

assemblyz80

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Writing memory with assembly (Z80 / Gameboy)...

assemblyz80gameboy

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z80 Assembly nested loops...

assemblyimperative-programmingz80

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How do I do bcalls in hex?...

z80

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Multiplying two bytes representing a short by 1.5...

assemblybit-manipulationz80

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