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Upgrade XNA 4.0 solution to MonoGame...


c#windows-phone-8xnaupgrademonogame

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Spawning enemy in a new direction using xna...


xnaxna-4.0

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Hold content efficiently...


c#xna

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Difference between Vector2 and Vector4...


c#xna

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Tinting Drawn Textures with the Color property in XNA / Monogame, how to balance?...


colorsxnamonogame

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XNA doesn't jump of the platform...


c#xnagame-physics

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LINQ - order by distance (calculated value)...


c#linq.net-4.0xna

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Can i mount an iso to the Xbox 360 Optical Disk Drive In C#...


c#xnaxbox

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What Windows Phone 8/8.1 Dev API/Framework is an alternative of XNA app?...


c#windows-phone-8xna

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SpriteBatch becoming null when passed? / Drawing a sprite in a different class?...


c#.netxnadrawxna-4.0

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rotation and origins building a path. XNA...


c#xnarotation

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XNA 2D Game Camera doesnt work...


c#xnacamera2d

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Drawing 2D lines in XNA using rotations...


xnarotation2dline

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Animation origin not working correctly Monogame 3.0...


animationxnamonogamesprite-sheet

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XNA - Bounding Box Rotation Nightmare...


vectorxnarotationsprite

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How can i load bigger textures than 4096*4096 in xna?...


c#xnatexturesloading

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Media player in Windows Phone 7...


c#windows-phone-7xna

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Adding more music to the Windows Phone 7 emulator?...


windows-phone-7xna

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Importing an ultralarge XNA Model (poly count)...


c#xnamonogame

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Instancing data management...


c#xnabufferparticles

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How do I use a image photo as a Windows phone Button...


xnawindows-phone

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Low FPS on WIndows 7 Phone Emulator...


windows-phone-7xnawindows-phone-7-emulator

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Adding content in MonoGame...


c#xnamonogame

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Pass a TouchCollection by reference...


c#xna

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XNA Sprite only Disappears when player intersects...


c#xnaspritecollision

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How do I detect the color of a certain pixel?...


c#xna

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2D orbit increasing over time...


c#math.net-4.0xna

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Determining Yaw and Pitch between two Vector3 point...


c#xna

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moving rectangles one by one...


c#xna

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XNA Keeping a sprite from leaving the Screen...


c#xna

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