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Game game and inheritance...


inheritancexna

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What is the benefit of using out/ref versus returning?...


c#.netxna

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Repeating portion of a Texture2D in a single SpriteBatch.Draw call...


xnamonogametexture2dtexture-atlas

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(XNA/MonoGame) Implementing the screen dragging camera movement...


xnamonogame

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Rotating a Camera in Microsoft XNA Framework (MonoGame)...


c#xnagame-developmentmonogamexna-4.0

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Using noise to generate marching cube terrain?...


c#xnaterrainvoxelmarching-cubes

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XNA Dispose function causes visual error when switching render targets...


c#xnagame-developmentmonogame

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How does this code perform 'Per Pixel Collision Detection'?...


c#xnacollision-detectionintersectionbounding-box

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How can I transform billboarded sprites into y-axis aligned billboarded sprites?...


c#openglxnamonogame

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C# XNA 4.0: How to get the tangent and binormal of the model?...


c#xnaxna-4.0

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XNA: Orthographic Projection that matches Screen Coordinates...


c#xnaprojectionorthogonal

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Drawing Ball Flight using XNA...


c#xnapath-finding

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Multiply Matrix and Vector4 XNA...


c#xnamonogame

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Black screen after rendering multiple video streams...


c#xnadirectshow

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How to use a Play Station 2 controller connected through USB port in XNA...


c#xnauser-inputjoypad

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Is there a way to check if Texture2D is currently not in use so I can execute SetData() on it?...


c#vb.netxna

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Game AI - Behavior Trees...


xnaartificial-intelligencebehavior-tree

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Is there an equivalent to the XNA framework for consoles other than XBox360?...


xna

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Basic (fake) raycasting on a 2D heightmap...


c#xnaraycastingterrainheightmap

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Programming AI to follow player and avoid obstacles XNA...


xnatilespath-findingpacman

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How does MathHelper's Smoothstep() fuction work, and how could I use it to animate things?...


c#.netxna

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How do I draw lines using XNA?...


drawingxnalinesprimitiveshapes

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How to open a textfile in XNA/monogame(beginner here)?...


c#filexnastreamreaderstreamwriter

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3D audio not working in 2D game after switching from XNA to MonoGame...


audio2dxnamonogamexna-4.0

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XNA/MonoGame: Getting the Frames Per Second...


c#xnaframe-ratemonogame

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Xna: Mocking Texture2D...


unit-testingxna

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XNA load in a texture or mesh from a file without using the content pipeline...


xna

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C# XNA - I have a Camera looking at a point -- so why do I need a projection matrix as well? Logic Q...


c#xnalogic

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How to determine orientation of Windows Phone 7 in XNA game?...


xnawindows-phone-7

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Is this kind of a bool method a bad practice?...


c#performancebooleanxna

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