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Linker error on GLFW on linux (x11)...


c++linuxx11glfwvulkan

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SDL_Vulkan_GetInstanceExtensions fails with "The specified window isn't a Vulkan window&quo...


linuxnvidiasdl-2vulkan

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What is a subpass? And how does it relate to swapchains and framebuffers?...


vulkan

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When is the pImageIndex of vkAcquireNextImageKHR returned?...


asynchronousvulkan

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Unable to get vkDebugMarkerSetObjectNameEXT to function...


vulkan

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Does the list of required image formats in Vulkan refer to a certain tiling?...


vulkan

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What does VK_DEFINE_NON_DISPATCHABLE_HANDLE mean...


c++vulkan

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Get native window handle from Qt to create vulkan surface...


c++qtvulkan

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Coordinating descriptor sets and layouts in Vulkan...


glslvulkan

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Failed to open dynamic library RTSSVkLayer64.dll when using NVIDIA NSight Graphic to debug app...


rustvulkannsight

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Vulkan Buffer Size is different that what I passed in the CreateBuffer struct...


c++vulkan

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CLion Vulkan quick documentation access?...


documentationvulkan

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Using the same buffer as input and output for a compute shader...


vulkandirect3d12

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Weird rchit.glsl shader behaviour with the hitAttributeEXT variable...


c++glslvulkanraytracing

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Vulkan loading a texture in 8bit format is white in rendering...


imagefloating-pointvulkan

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Pipeline compatibility across render-passes seems overly rigid in Vulkan?...


vulkan

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Why do I need srcStageMask in VkSubpassDependency?...


vulkan

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Loading cubemap images from png...


imagegraphicsvulkanstb-image

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Rendering to texture and reading from the same texture does not work correctly...


glslvulkan

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Vulkan offscreen renderer question regarding an example code from Sacha Willems...


c++graphicsvulkan

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Is there a way to move memory between two areas in a single memory block in Vulkan?...


c++vulkan

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Aberth–Ehrlich method GPU implementation...


c++gpgpuvulkan

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Where should I set the input vertices binding number in shader code corresponding to "VkVertexI...


glslvulkan

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Vulkan Device Lost = Missing Synchronization, but I don't know how...


vulkan

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Non uniform texture access in vulkan glsl...


c++graphicsshadervulkancompute-shader

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Where to find vulkan loader and understanding vulkan linking process (using the vulkan SDK on Window...


windowsgraphicsvulkan

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Driver says it supports interface version 6 but still exports core entrypoints...


vulkanvalidation-layers

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Why does VkImage require extensive format information?...


vulkan

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How to deal with devices with no transfer queues?...


vulkan

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Vulkan extension function vkCmdPushDescriptorSetKHR is undefined...


c++vulkan

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