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What happens if I use an access mask with top of pipe bit as stage?...


vulkan

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Access Violation in Vulkan Memory Allocator...


memorygpuvulkanvram

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How can I debug/fix "missing target profile", "ignored attribute", and "sem...


c++visual-studio-2022vulkanhlsl

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How to properly use VK_IMAGE_LAYOUT_PREINITIALIZED?...


vulkan

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Vulkan vkCreateWin32SurfaceKHR fails to load...


c++vulkan

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What is the range for vkCmdDrawMeshTasksEXT's arguments, or how would I find out?...


graphicsvulkan

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vkCmdPipelineBarrier complains about tessellationShader feature not being enabled, but its not even ...


c++texturesvulkan

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Vulkan error vkCreateDevice : VK_ERROR_EXTENSION_NOT_PRESENT...


vulkan

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Accessing Fragment Area in shader...


glslvulkan

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How to use glslang...


c++glslshadervulkanspir-v

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vkCreateSwapchainKHR fails with VK_ERROR_OUT_OF_DEVICE_MEMORY...


vulkan

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Can you attach a null image view handle to a framebuffer?...


vulkan

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Does an layout transition (image barrier) itself constitute a transfer write or read for access mask...


vulkan

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Is it possible to share textures between processes without texture's data copy?...


opengltexturesipcvulkan

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Vulkan proper frame synchronization...


c++linuxgpuvulkan

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What happens if different Vulkan devices contend for same queue family?...


graphicsvulkan

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How do I convert a Vector of ints describing a greyscale image to something displayable by Vulkan?...


c++vulkan

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Assess the power of the GPU using Vulkan...


gpuvulkan

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What is the purpose of core versions of Vulkan?...


vulkan

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Is it necessary to provide SubpassDependencies when creating a RenderPass with one single Subpass?...


synchronizationvulkan

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Is it valid according to the Vulkan specification to have a destroyed image still referenced by the ...


vulkan

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Why is my compute shader not adjusting the positions of all of the input particles? Vulkan/GLSL/C++...


c++glslvulkancompute-shader

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Do we and why do we need to arrange descriptor sets/slots in an ascending order of update frequency ...


vulkan

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What is the cause of the segmentation fault during the vulkan instance creation?...


c++vulkanfreebsd

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Vulkan incorrectly identifying render pass layout and throwing validation error despite synchronizat...


c++synchronizationvulkanvalidationerror

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Is it possible to begin then end a VkCommandBuffer multiple times before submitting it in Vulkan?...


vulkan

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Vulkan parameters labeled/marked as "externally synchronized"...


synchronizationthread-safetyvulkan

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Vulkan - How to enable Synchronization 2 feature?...


vulkan

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Default dynamic dispatcher of Vulkan-Hpp can't load function correctly...


c++vulkan

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Can i reuse staging buffer for multiple vertex buffer in Vulkan?...


vulkan

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