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Does any graphics API implement shader obfuscation?...


openglgraphicsobfuscationvulkan

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How to guarantee ordering for vkCmdPushConstants?...


vulkan

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How to make soft shadows with cascaded shadow mapping?...


c++glslvulkan

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Differentiate models when using single draw call...


vulkan

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If you were to submit a complex frame followed by simple one could they present out of order?...


vulkan

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Should I use dxc or glslangValidator?...


vulkanhlslspir-v

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The best way to add a new 3D object at runtime...


vulkan

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Does vkQueuePresentKHR prevent later commands from executing while it is waiting on the semaphore?...


c++graphics3dvulkan

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XCB window geometry/surface dimensions appear to be stale despite reconfigure...


cvulkanxcb

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Understanding how to setup simple HLSL vertex and fragment shaders...


shaderrenderingvulkanhlsl

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VkPipelineInfoEXT does not exist...


c++cmakevulkan

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vkQueuePresentKHR image has invalid layout if no command buffers are submitted...


vulkanvalidation-layers

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Aliasing a SSBO by binding it multiple times in the same shader...


c++glslshadervulkan

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vkCreateInstance() taking an unreasonable amount of time with validation layers and VSCode...


visual-studio-codevulkan

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In Vulkan, is it beneficial for the graphics queue family to be separate from the present queue fami...


c++vulkan

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C++ method not calling member method but compiles fine...


c++glfwvulkan

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C# variables of class are zeroed after P/Invoke call...


c#.netpinvokevulkan

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Do I need two different queue submissions here?...


vulkan

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Handle multiply cameras in Vulkan...


c++cameravulkan

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How does CreateWindowSurface from GLFW work in vulkan-go?...


goglfwvulkan

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Why vulkan can't support same time use multi subpass and second commandbuffers?...


vulkan

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API agnostic row/colum-major matrix representation...


matrixglslvulkan

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3d model looks inside out or distorted outside and perfect inside (VULKAN)...


pythonvulkan

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question about VkPhysicalDeviceVulkan12Features...


c++vulkan

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Vulkan right handed coordinate system become Left handed...


graphicscoordinate-systemsvulkan

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vulkan error when creating a vulkan instance when pNext is initialized...


c++vulkan

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using vkEnumerateInstanceVersion to get exact Vulkan API version...


c++vulkan

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error says vulkan queue waiting on semaphore that has no way to be signaled (actually will be signal...


graphicssynchronizationsemaphorevulkanraytracing

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In Vulkan, using FIFO, happens when you don't have an image ready to present when the vertical b...


vulkan

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Vulkan on X11: vkGetPhysicalDeviceSurfaceCapabilitiesKHR error...


c++x11vulkan

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