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Optimizations causing errors...


visual-studiovulkan

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Getting a read access violation trying to spin up a Vulkan instance...


c++windowsvisual-studiosdlvulkan

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degenerate triangles fragment generation...


vulkan

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How to get cursor position in world space...


mathmatrix3dvulkanglm-math

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Vulkan does not detect GPU when running Unity build in Docker container...


dockerunity-game-enginegpunvidiavulkan

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Can I install a Vulkan driver on my 3rd gen Intel Ivy Bridge integrated GPU on Ubuntu 16.04?...


intelubuntu-16.04driversvulkan

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creating a Vulkan Instance in version 1.3.224 doesn't work and results in an Error VK_ERROR_INCO...


visual-studio-codecmakeapple-m1vulkan

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UBOs and their alignments in Vulkan...


shadervulkan

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Vulkan RAII. Got VK_ERROR_NATIVE_WINDOW_IN_USE_KHR when trying to create VkSurfaceKHR...


c++glfwvulkan

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How can the list of available extensions and layers change?...


vulkan

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Vulkan Multiple Submissions Waiting on Acquire Image...


synchronizationvulkan

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With the new Vulkan dynamic rendering, how to clear attachments outside of CmdBeginRendering?...


dynamicattachmentvulkan

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GLFW multiple windows multiple threads OpenGL and Vulkan mix...


glfwvulkanimgui

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Vulkan validation errors states my images are in the wrong layout, but only the two first times I pr...


c++renderingvulkanvalidation-layers

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glsl conditionally assigning out_color...


glslvulkanshaderc

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SurfaceView inside of React Native app makes everything blank...


androidreact-nativesurfaceviewvulkan

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Is the Vulkan subpass dependency per framebuffer?...


vulkan

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Vulkan execution dependency chaining...


synchronizationvulkanbarrier

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Clarification on what exactly constitutes as a continue target in Vulkan SPIR-V...


vulkancontrol-flowcontrol-flow-graphspir-v

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Lutris can't find Vulkan after brew install shared-mime-info...


linuxvulkanwine

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Why does Vulkan forbid uniforms that are not uniform blocks?...


glslvulkan

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I didn't specify COMBINED_IMAGE_SAMPLER in my descriptorSet and yet was able to allocate?...


vulkan

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Vulkan fails to load layer library...


cmacosvulkanapple-siliconmoltenvk

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How should Staging Buffer be used performance-wise properly?...


memory-managementbuffervulkan

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Colors in range [0, 255] doesn't correspond to colors in range [0, 1]...


glslvulkan

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How to get currently allocation counts in Vulkan?...


vulkan

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writing small floats to FBO in vulkan...


vulkan

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Vulkan: Why have multiple command buffers per pool?...


cmultithreadingvulkan

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Best way to store animated vertex data...


vulkan

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rust vulkan, normals are messed up...


rustgpuvulkanrenderdoc

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