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What is the best way to dynamically generate 3D objects on a grid in Unity?...

c#unity-game-enginedynamic3dvirtual-reality

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How does the communucation between VR Games , SteamVR and HTC Vive work?...

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Using Raycast instead of Gaze Pointer...

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Can I play my unity VR application using RiftCat...

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Call function from a premade script in Unity...

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How can I calculate a measure of 'rotational mobility' from Euler angles?...

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How do you use Processing for Android to display a stereoscopic image in a Google Cardboard device?...

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With Leap Motion Controller in Unity, the virtual hands during interaction with objects penetrates t...

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4.24 Motion controllers no longer work after updating from 4.21...

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Video won't load on first try...

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How to create 3D/360 VR videos using standard web technologies?...

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Win32 Duplicate, mirror, copy or draw window contents twice, with perfect frame synchronization. For...

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Go towards or away from the model in mobile...

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Lights in A-Frame have striped artifacts depending on distance from them...

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Change initial position and rotation of a model...

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I am trying to represent an avatar with data from an Oculus headset, and I cannot find out how to pr...

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Unity & Daydream - Having Dialogs with other Characters...

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Is there a way to create a hollowed circle in A-Frame?...

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VR Player controller is not showing to character controller...

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Flickering when viewing WebXR content...

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Can anyone explain what is going on in this code for Three.js StereoEffect...

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GvrEventSystem vs EventSystem...

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which VR SDK is best for unity application?...

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How to access Google calendar events in Unity3D?...

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Unity & Oculus Quest: Lightweight Render Pipeline (LWRP) distorts right eye...

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Unity3D C# VR: spawning objects at a certain point from the player...

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Unity - glossy blur material?...

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Problem updating position of grabbable GameObject in VR Scene using PUN2 and Unity3D...

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How can I enable the Virtual Reality Supported project setting from a Unity editor script?...

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Why is aframe animation complete event firing multiple times...

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