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Is there a way to set/edit unity shortcuts from code?...


c#unity-game-enginekeyboard-shortcutsunity-editorunity3d-editor

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Unity3d 2021.2.x Default Unity icon for android...


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Errors when upgrading Vuforia in Unity from version 9 to version 10...


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Unable to find style '' in skin 'DarkSkin' Layout...


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How to create a window in Unity from a script and attach it to an existing tab?...


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Unity3D Display a UnityEvent Corrrectly in a ReorderableList...


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Serializing nested polymorphical objects in Unity...


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Unity: Static reference disappears after domain reload (editor reload)...


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Hiding ReorderableList Items With Boolean Toggle...


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Unity PropertyAttribute, interfering with other PropertyAttributes...


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My custom editor doesn't find the fields I'm looking for...


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How to select elements in nested ReorderableList in a CustomEditor?...


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How to change a single material on an object with multiple materials in Unity3D?...


c#unity-game-engineangular-materialunity3d-editor

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Unity editor scripting : how to execute two different actions with the same button?...


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Unity3D editor: Rendering nested elements in sidebar...


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Is there a way to have a script reference an object as a field?...


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Custom inspector reverting values back to previous values on Play in Unity...


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Saving string variables in a custom EditorWindow while formatted like a TextArea...


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Get rid of "Postprocessing package expects to be used fullscreen" warning (Mac, built-in p...


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how to make unity build folders share the same assets...


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Custom window mimicking SceneView...


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Prevent Changes on GameObject from being saved...


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No Intellisense for Unity Assembly-CSharp scripts when working in Assembly-CSharp-Editor...


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Unity custom editor prefab show modified values...


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Detect gameobject removal from user action...


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How does a Unity3d visual scripting framework work behind the scene?...


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Get currently pressed keys in inspector...


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Unity3D: When used with builtin render pipeline, Postprocessing package expects to be used on a full...


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Unity editor script: visible / hidden gizmos...


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