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Two random arrays...

carraysrandomsrand

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2nd call of srand() in the same program with the same seed is NOT producing the same values for succ...

c++randomsrand

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Creating and managing two independent random number sequences...

iphoneobjective-csrand

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The function with srand will not compile...

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Random number game C...

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Calling srand() twice in the same program...

c++visual-c++randomsrand

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Rand() % 14 only generates the values 6 or 13...

c++randomsrand

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rand() doesn't work even with srand( time(NULL) )...

c++randomsrand

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openMP generate different random numbers with the same seed...

c++openmpsrand

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How can I store the state of the pseudo-random generator in Perl?...

perlsrandrandom-seed

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srand() in dice game...

cdicesrand

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C++ srand, rand in a DLL strange behavior...

c++dllrandomsrand

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C++ random number generator...

c++randomsrand

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How to set time to output numbers by difference 1 second...

c++randomoutputsleepsrand

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A Text-Based Zombie Game I made. (HELP!)...

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Displaying from hex to char using a conditional statement...

cpointersdynamic-memory-allocationsrand

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Can't understand why I need to seed using srand...

randomsrand

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Precedence rules - Trouble using brackets and division with srand to get a float number...

crandomfloating-pointdoublesrand

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Program Not Returning Results as Expected. Probably Misuse of "bool"?...

crandomsrand

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rand() duplicates number in loop...

c++randomsrand

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using the time function for srand in pseudo-random number generator in c...

crandomsrand

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Loop within a loop & random generation in c...

cfor-looprandomsrand

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Is it modern C++ to use srand to set random seed?...

c++randomc++11srand

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Not able to use srand48() after changing to c++ 11...

c++11g++cygwinsrand

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how to save seed to file awk...

randomawksrand

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srand() is not working below initialization of array randomly...

crandomsrand

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random number generate in 5 minutes...

phpsrand

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Generating a random number from a vector in c++...

c++vectorsrand

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srand() triggers Access not within mapped region...

csrand

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Getting the exact same results from rand() due to global object being created before main function...

c++openglsrand

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