PhysicsBody stays after translation and rotation...
Read MoreSKSpriteNodes bounce off of each other when they should check if touching...
Read MoreSpriteKit Sprites slightly moving when isDynamic is false...
Read MoreSpecific Head On Collision in Swift 4...
Read MoreRemove Gravity From SKNode Floor Class...
Read MoreCan I have physics bodies collide without pushing each other?...
Read MoreHow to make a force that doesn't accelerate objects constantly SpriteKit Swift...
Read MoreSKPhysicsBody Collision Not Working...
Read MoreSpritekit - applying an acceleration to a physics body...
Read MoreStrange behaviour of SKPhysicsBody...
Read MoreSKSpriteNode Stuck with init(edgeLoopFrom:) - SKPhysicsBody...
Read MoreSprite-kit game crashes after update iOS to 7.1...
Read Moretesting if a node is attached to a physicsBody swift...
Read MoreWhy is my code never detecting any contact with my SKPhysicsBody?...
Read MoreiOS Swift didBeginContact not being called...
Read MoreSpriteKit, copying a physics body does NOT copy the settings?...
Read MoreIncrease Node Speed with SKPhysicsBody linearDamping Swift 4...
Read MoreSpriteKit collision not being detected...
Read MorecollisionBitMask doesn't work...
Read MoreSimulating sushi train - Swift SpriteKit...
Read MoreisDynamic and contactDelegate in SpriteKit and Swift...
Read MoreObject does not spawn, when making object from another class...
Read MoreSpriteKit crash: how can physics body lose association with SKNode?...
Read MoreSwift Sprite Kit Physics Body: Ball slows down after applying an impulse...
Read MorecollisionBitMask values not working in SpriteKit...
Read MoreHow do I detect the collision of two SKShapeNodes in Swift without affecting their physics?...
Read MoreScaling a pendulum made with SKSpriteNodes...
Read MoreAdd collision to only the borders of a node, allowing a sprite to move freely inside of the node...
Read More