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Is it faster to use multiple shader programs or a single program with uniform uploads in OpenGL ES 3...

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in RealityKit Custom Shader API, how do I create a texture sampler object in fragment shader?...

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Unity 2021.3.20 Built-in ShaderGraph 12.1.10 Fog Density inverted in linear fog and showing wrong fo...

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Render "hard" edges using custom shader...

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OpenGL ES - Fragment shader version...

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Should I recalculate vertex position for each pass?...

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How can I make a buffer in device(or constant) address space?...

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Why is the texture created by this fragment shader one solid color when it should have a multicolore...

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Modify scale of texture in GLSL shader based on input...

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OpenGL - how to render both untextured quads and textured quads at the same time...

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Render to 1D texture...

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Does ftransform() in GLSL 1.20 do the same thing as mat3(gbufferModelViewInverse) * (gl_NormalMatrix...

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Using watershader.js shader in aframe...

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Is discard bad for program performance in OpenGL?...

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Metal shader changing camera z does nothing...

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How did it get converted into 1 line of code from 3 lines? Remapping uv and fixing aspect ratio in s...

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How to infer shader type with "shaderc_glsl_infer_from_source"?...

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incorrect number of arguments to numeric-type constructor...

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Basic twirl shader 2D pulls other sprites in spritesheet...

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Per-Vertex Normals from perlin noise?...

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Unity custom skybox like Unity skybox...

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A data texture to read all vertex coordinates in the shader. But my datatexture seems to be empty...

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Transformation of vertex data. Mouse picking algorithm...

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how can i reproduce the 'Unity_Matrix_VP' value...

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z and w components of position vector act like they are switched in WGSL...

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flutter 3.3 ShaderCompilerException ink_sparkle.frag failed with exit code -1073740791...

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Can't seem to draw a vertex_list in Pyglet 2...

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Drawing a circle using smoothstep() with dot() or length() produces different results...

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Debugging shaders, specifically .glsl on macOS...

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p5.js shader Metaballs issue...

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