Search code examples
Rendering a mesh only if behind another mesh...

c++openglglslshaderstencil-buffer

Read More
GLSL while loop performance is independent from work done inside of it...

glslwebglshaderwebgl2

Read More
Errors on Github project- "Value cannot be null", "Property (particleBuffer) at kerne...

c#unity-game-enginekernelshader

Read More
How do I query the alignment/stride for an SSBO struct?...

openglglslshaderopengl-4shader-storage-buffer

Read More
How to modularize shaders in Processing 3.x...

glslprocessingshaderfragment-shadervertex-shader

Read More
How to animate this simple shader...

three.jsglslshader

Read More
Trouble using vertices position in the pixel shader...

shaderdirectx-11hlsl

Read More
How do I discard pixels based on vertex color and turn that on or off in a MonoBehaviour?...

unity-game-engineshaderhlslhololensshaderlab

Read More
How do I set a shader setting/property at runtime using MonoBehaviour?...

unity-game-engineshaderhlslshaderlab

Read More
OpenGL Shadow Map...

openglshadershadow-mapping

Read More
How to create the texture in three.js and then render by shader?...

javascriptthree.jsshader

Read More
Is there a way to render certain colors of a vertex-colored mesh as transparent in Unity?...

unity-game-enginecolorsshadermeshvertex-shader

Read More
Change behavior of WebGl Screen-Space Projected Lines shader during zoom...

three.jsglslshadervertex-shader

Read More
Fixed position shader background in three.js?...

javascriptthree.jsshader

Read More
Compiling vertex shader program fails...

openglglslshaderopengl-3

Read More
opengl - how do I change texels in a texture only within a certain rectangle area?...

openglopengl-esglslshader

Read More
gl-react-expo shader with external image texture input...

reactjsreact-nativeopenglshaderexpo

Read More
What is a SubProgram ".........." in Unity shader?...

unity-game-engineshader

Read More
Incorrect Location of Attributes in Vertex Shader...

c++openglglslshader

Read More
How to stop a Shader from distorting a texture...

c++glslshadersfml

Read More
Is fragment shader run at out of screen?...

javascriptglslwebglshaderfragment-shader

Read More
How to take every vertex of a mesh and make a cube spawn and move to each one? (Unity C#)...

c#unity-game-engineshaderhlsl

Read More
what is the 'alpha' value of pixel shader?...

directxshaderpixelalphablending

Read More
What does the syntax [] mean in this case?...

pythonpython-3.xshaderpyopengl

Read More
Are morph targets in three.js gpu powered?...

three.jsgpushadervertex-shader

Read More
HLSL Multi-pass...

xnashaderhlsl

Read More
Trying to merge two shaders (double sided and cross section) but getting syntax error...

unity-game-engineglslshaderhololensmrtk

Read More
How to draw lines and circles in a shader efficently...

graphicsglslwebglshader

Read More
How to cache common (for all pixels) variables in ShaderLab?...

unity-game-engineshaderfragment-shadershaderlab

Read More
ShaderLab offset not rendering one polygon above the other...

unity-game-engineshadershaderlab

Read More
BackNext