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Opengl Simple Fragment Shader to overlay semi-transparent Triangle Strip over texture...

openglglslshadertransparency

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GLSL Fragment Shader texturing a cylinder, just getting gray?...

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Counting texels using a fragment shader...

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Fragment shaders: output variables...

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Fragment shader rendering to off-screen frame buffer...

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OpenGL - Create a border over a textured polygon...

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Render TMX Map on Threejs Plane...

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error when creating 2d texture with dynamic format...

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glsl refraction getting mapped upside down...

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z component of SV_POSITION in pixel shader...

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Resource not being bundled into app...

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DirectX compute shader: how to write a function with variable array size argument?...

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Unity3D, round the edges of a box, cube?...

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How to apply custom shader to sprite in THREE.js...

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Compiling Metal shaders from source on iOS 13 Simulator gives PCH error...

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Three.js custom shader error on Chrome GL_INVALID_OPERATION: Active draw buffers with missing fragme...

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How can I colour things in OpenGL ES 2.0 based on their depth?...

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Unable to get #pragma multi_compile working for this shader property...

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Uncaught ERROR: 'if' : syntax error. Two rotation matrices in one shader...

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How much performance do conditionals and unused samplers/textures add to SM2/3 pixel shaders?...

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Unity3d: How to calculate the surface area of different colors in a colored mesh...

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Texture doesn't apply to my cube in C++ & OpenGL...

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Vulkan - strange mapping of float shader color values to uchar values in a read buffer...

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Stucked on changing shader albedo alpha smoothness...

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How can fragment shader run for every pixel if it receives only vertex input?...

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Invariant and precise keywords in GLSL...

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How to make 3d object visible behind wall, but invisible if behind wall and under ground...

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float in RWTexture<float4> outputs inconsistent values depending on what side on an if-stateme...

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How to copy an array in GLSL?...

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