Search code examples
How to use glslang...


c++glslshadervulkanspir-v

Read More
How to create multiple shader effect instances?...


c#wpfshaderpixel-shader

Read More
In Godot shader how to use `hint` with a default value?...


shadergodot4

Read More
Shader Graph - Is recompilation of a shader for each change a good idea?...


c++shader

Read More
Is it faster to use multiple shader programs or a single program with uniform uploads in OpenGL ES 3...


opengl-esshaderdrawuniformopengl-es-3.0

Read More
in RealityKit Custom Shader API, how do I create a texture sampler object in fragment shader?...


iosshadermetalrealitykit

Read More
Unity 2021.3.20 Built-in ShaderGraph 12.1.10 Fog Density inverted in linear fog and showing wrong fo...


unity-game-engineshaderfogshader-graph

Read More
Render "hard" edges using custom shader...


three.jsshader

Read More
OpenGL ES - Fragment shader version...


androidopengl-esshader

Read More
Should I recalculate vertex position for each pass?...


unity-game-engineshaderhlsl

Read More
How can I make a buffer in device(or constant) address space?...


swiftconstantsshaderdevicemetal

Read More
Why is the texture created by this fragment shader one solid color when it should have a multicolore...


sprite-kitglslshaderfragment-shader

Read More
Modify scale of texture in GLSL shader based on input...


openglglslshaderfragment-shader

Read More
OpenGL - how to render both untextured quads and textured quads at the same time...


openglrustglslshader

Read More
Render to 1D texture...


copenglglslshader

Read More
Does ftransform() in GLSL 1.20 do the same thing as mat3(gbufferModelViewInverse) * (gl_NormalMatrix...


openglglslshaderminecraftvertex-shader

Read More
Using watershader.js shader in aframe...


three.jsshaderaframefragment-shadervertex-shader

Read More
Is discard bad for program performance in OpenGL?...


androidopengl-esopengl-es-2.0shader

Read More
Metal shader changing camera z does nothing...


shadermetal

Read More
How did it get converted into 1 line of code from 3 lines? Remapping uv and fixing aspect ratio in s...


mathvectorglslshadervec

Read More
How to infer shader type with "shaderc_glsl_infer_from_source"?...


glslshadervulkanshaderc

Read More
incorrect number of arguments to numeric-type constructor...


unity-game-engineshader

Read More
Basic twirl shader 2D pulls other sprites in spritesheet...


unity-game-engineshaderspritesprite-sheetshader-graph

Read More
Per-Vertex Normals from perlin noise?...


openglshadernoisenormals

Read More
Unity custom skybox like Unity skybox...


unity-game-engineshadercgskybox360-panorama

Read More
A data texture to read all vertex coordinates in the shader. But my datatexture seems to be empty...


three.jsshader

Read More
Transformation of vertex data. Mouse picking algorithm...


openglmatrixshadertransformation

Read More
how can i reproduce the 'Unity_Matrix_VP' value...


c#unity-game-enginecamerashadertransform

Read More
z and w components of position vector act like they are switched in WGSL...


javascriptshaderwebgpuwgsl

Read More
flutter 3.3 ShaderCompilerException ink_sparkle.frag failed with exit code -1073740791...


windowsfluttershaderflutter-web

Read More
BackNext