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Optimizing Complex Mobius Transformations on a Fragment Shader...

glslshaderfragment-shadercomplex-numbersmobius

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Camera lens distortion in OpenGL...

openglcamerashaderdistortionfisheye

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Unity: How do I upgrade my materials to be HDRP compatible?...

unity-game-engineshader

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Add transparency handling (alpha set response) to unity shader...

unity-game-engineshaderalpha

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glsl fragment shader color addition logic...

glslshaderwebglfragment-shader

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Split up R, G and B channels of texture – apply linear filtering to a subset of them in Three.j...

three.jsshaderwebgltextures

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C - Reading file and putting text into char pointer with dynamic memory allocation...

cfilememory-managementshaderline-by-line

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Texture doesn't get rendered when applying a shader in OpenGL...

copenglglslshaderopengl-4

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Corrupted data in vertex shader attribute location...

c++openglglslshadervertex-array

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What is the difference between textureLodOffset and texelFetchOffset with respect to their expected ...

openglglslshader

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Odd behavior in fluid simulation when converting from my working shadertoy to unity compute shaders...

unity-game-engineshadercompute-shaderfluid-dynamics

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Unity : How do I change a Shader Graph's property (float) over time?...

c#unity-game-engineshader

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Vulkan; Get list of uniforms & attribs from SPIR-V shader...

c++shadervulkanspir-v

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Efficient conditional ceiling and floor in HLSL...

mathfloating-pointnumbersshaderhlsl

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Diffuse lighting for a moving object...

javaandroidopenglglslshader

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GLSL-ES Random grainy noise with FP16 limit...

algorithmrandomshader16-bitglsles

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Getting the true z value from the depth buffer...

openglgraphicsshader

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Need help rendering positions to a texture using framebuffers in vanilla webgl...

javascriptshaderwebgltextures

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shader error with texture uniform and gl_FragData...

three.jsopengl-esshader

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Using functions from the c# script inside the shader...

c#unity-game-engineshaderfragment-shader

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Cannot use cubemap and 2D texture at the same time...

openglglslshader

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OpenGL Compute stage with other stages...

openglglslshader

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Is it possible to access pre-set textureunits within a shader?...

shaderwebgl

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How to make normal map shader with limited range?...

opengllibgdxglslshaderlwjgl

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MRTK2 stencil effect not working on TextMeshPro Text...

shaderhololensmrtk

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Simple cutout, i.e. mask, shader based on ordinary standard shader and a mask...

unity-game-engineshader

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Unity - how to provide diffuse lighting...

unity-game-engineshadershadow

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How to render a SceneKit shader at a lower resolution?...

iosswiftshaderscenekitmetal

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Shading anti-clockwise in QML CircularGaugeStyle using thge fragmentShader property of ShaderEffect...

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Patch on a sphere of varying size...

unity-game-engineshadertexturesphysicsmesh

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