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Recreating Quaternion.FromToRotation in hlsl with a compute shader...

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Compute shader occlusion test only works with scene camera...

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Updating a material's property in Edit Mode...

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WebGL URP materials pink when build but look fine in editor (shader created with Amplify Shader Edit...

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GLSL global variables...

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C++ Directx 11 Ambient Lighting...

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ThreeJS predefined shader attributes / uniforms...

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What does the GL_ARRAY_BUFFER target mean in glBindBuffer?...

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How can you invoke a MetalPerformanceShadersGraph directly from Metal Shaders?...

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How many times vertex-shader , geometry-shader and fragment-shader separately are called to draw one...

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Push particles away from mouseposition in glsl and three js...

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In Godot 4, Shader not shading the correct pixels...

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How to define an array of floats in Shader properties?...

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How to use URP Sample Buffer in custom function node in Unity Shader Graph...

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OpenGL - How to access depth buffer values? - Or: gl_FragCoord.z vs. Rendering depth to texture...

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Persistent data in a shader - GLSL...

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Vertex displacement on sphere break the mesh...

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WebGPU multiple render passes for 1 canvas...

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GLSL fragment shader Sine wave change the direction and color...

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Recolor sprites on the fly...

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Normal map BG image for website, with fixed light source...

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Determine position of light relative to a tile in a Godot shader...

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Unity3d, Single transparent object's drawing order is mixed up...

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What are shaders in OpenGL and what do we need them for?...

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Some properties are missing in the DirectX 11 compared to the 9th...

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In Godot4 (3D), how to make objects close to the camera transparent for a camera but not for another...

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How can I use a matrix from CSS's matrix3d in a WebGL2 shader?...

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