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What is the difference between 0. vs 0.0 in shaders?...

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In unity custom shader materials appear pink...

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Change Material Range in only one object...

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Current best practice for compiling pixel shaders in WPF?...

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Is extracting the binaries from a GLSL shader a standard, supported operation? If so, how do we buil...

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Is it possible to let Fog interact with the material's opacity?...

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Cross section shader for box bounding using amplify Shader...

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Unity 2d URP Project, can't edit Forward Renderer asset...

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How can I fix these gaps in my outline shader?...

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WebGL mixes colors on pixel level...

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Blending anti-aliased circles with regl...

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shadertoy GLSL - creating a large matrix and displaying it on the screen...

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Efficient component selector in glsl...

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Is _TexelSize suffix also available in Unity's compute shader?...

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Question about linking compute shader program in OpenGL...

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The difference in the speed of moving objects through the CPU and GPU shader in Unity...

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Is it possible to use a vertex shader as a compute shader?...

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OpenGL ES 2.0 Shader best practices...

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