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ARKit – Tap node with raycastQuery instead of hitTest, which is deprecated...

swiftaugmented-realityscenekitarkitrealitykit

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Swift-SceneKit-Can not load '.scn' file from 'art.scnassets'...

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SceneKit smooth camera movement...

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How can I remove all nodes from a scenekit scene?...

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How to cast a CMRotationMatrix from CoreMotion to be used by a SceneKit camera (or any SCNNode)...

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SwiftUI – Setting SceneView background to video...

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SceneKit – How can I use materials to access node's transform?...

swiftscenekit

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Integrating a metal depth buffer with scenekit rendering...

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SwiftUI – Passing data from SwiftUIView to SceneKit...

swiftxcodeswiftuiscenekitarkit

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What is the intended use case of ARKit's tracked raycast?...

scenekitarkit

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Can RealityKit and and SceneKit be used together?...

swiftaugmented-realityscenekitarkitrealitykit

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ARKit hide objects behind walls...

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Why does my 3D extruded UIBezierPath have duplicates?...

swiftscenekituibezierpath

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How to create a SCNNode with a custom geometry?...

swiftscenekitscnnode

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Set lineWidth of UIBezierPath for use in SceneKit...

swiftscenekituibezierpath

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How do you load a .dae file into an SCNNode in iOS SceneKit?...

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How to show WorldOrigin axis in SceneKit scene for macOS?...

macosswiftuiscenekit

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How to track the 2D coordinates of node's vertices?...

swiftscenekitarkit

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How to make a frosted glass effect on SceneKit...

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In scene kit, SCNPhysicsField.noiseField seems to just terminate, end, after a few seconds...

swiftscenekitscnnode

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In SceneKit, if you do use a usdz file for a model/animation, how the heck to you play the MDLPacked...

swiftanimationscenekit

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Adding and transitioning animations in SceneKit...

swiftanimationscenekit

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Where's the particle system file in SceneKit in Xcode 11.3.1...

swiftxcodescenekitvirtual-reality

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Timer.scheduledTimer not firing...

swiftscenekitnstimer

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How to programmatically export 3D mesh as USDZ using ModelIO?...

swiftaugmented-realityscenekitrealitykitusdz

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Why is my .dae file not applying materials correctly in Xcode?...

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In scene kit, adding a physics body manually (in code) to a node, seems to not work? You have to add...

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Scanning Real-World Object and generating 3D Mesh from it...

swiftaugmented-realityscenekitarkitrealitykit

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How to move a rotated SCNNode in SceneKit, on its "own" axis?...

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Augmented Reality – Lighting Real-World objects with Virtual light...

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