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Ray tracer not giving different light intensities based on direction...


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Ray-bounded plane intersection...


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Raytracing Normalizing Screenspace...


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Find all the planar surfaces in an rgbd image using depth and normal data...


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Ray Tracing: Shadows from Multiple Lights...


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Java: Rotations and 3D distortions...


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Is my method of casting rays efficiant? Is there a better way?...


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Unity3D random vector3 in local space...


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Unity3D checking collisions without OnCollisionEnter...


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Vertical Ray with Line Intersection...


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Basic idea of a distributed ray tracer...


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Draw debug ray in perspective mode...


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Finding the Projection without using projection matrix always but to use some symmetry...


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Calculating raytracer rays - vectors converge to same output...


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How to do a Ray/Direction 2D system?...


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Ray Casting a transparent PNG in Java with LWJGL...


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Explaination of RayWenderlich's CCParallaxNodeExtras.h...


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Finding Vector3 with ray and range...


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ray tracer objects stretch when off center...


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two collada object colliding...


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Ray intersection and child camera...


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Speed of ray tracing compared to e.g. OpenGL (or other graphics implementation)...


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Ray tracing box intersections...


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What is a ray intersection interval?...


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GetComponent: NullReferenceException...


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Unity C# Shooting Script with Raycast...


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