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Myo bracelet; How go from quaternion to forearm direction unit vector?...

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Convert Unity transforms to THREE.js rotations...

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Incremental application of Quaternion...

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Covariance matrix after rotation...

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Why is it difficult to use Quaternions for the LBS(Linear Blend Skinning) formula?...

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Gravity Compensation in Accelerometer Data...

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Quaternion "lookAt" function...

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Average and Measure of Spread of 3D Rotations...

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Create Quaternion from Acceleration Data...

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Rotating a 3D vector 90 degrees relative to another 3D vector...

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How to render normals to surface of object in three.js...

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Quaternion slerp with shortest path not working...

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Find angle between 2 points ignoring origin.forward in Unity...

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Know rotation via Quaternion...

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Processing: Rotating a 3D object using Quaternions works for x-axis, but not for y or z axis?...

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Euler angle to Quaternion then Quaternion to euler angle...

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Why can Quaternion.FromToRotation(rotation * axis, axis) * rotation limit one DOF?...

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Unity: plane defined by three points to quaternions...

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Strange behaviour using Slerp...

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OpenSceneGraph osg::Quat: shape not rotating...

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Three.js Quaternion Rotation Not Applying Properly...

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Need to rotate object in specific ways - Stuck with Gimbal Lock?...

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