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HLSL: Gaussian Blur Effect...

directxhlslpixel-shaderpost-processing

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Using floor() function in GLSL when sampling a texture leaves glitch...

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HLSL How can one pass data between shaders / read existing colour value?...

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Performance of dynamic constant buffer indexing in pixel shaders...

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How to create a diagonal HLSL transition shader...

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How to avoid int->float conversion when passing data to pixel shader?...

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pow(0, 2.2) gives 1 in a hlsl pixel shader?...

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change specific pixel color via fragment/pixel shader?(opengl)...

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Is there any kind of HLSL or HYDRA Pixel Shader languages for JAVA?...

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Invisible edges when applying pixel shader to model...

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How use pixel shader to achive smooth text?...

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WPF Custom Effect disappears when using Remote Desktop...

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HLSL Pixel Shader Colour Sample...

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New to DirectX, can someone explain what this declaration is?...

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What happens if Vertex Attributes not match Vertex Shader Input...

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Is it possible to draw simple geometrical shapes in a Pixel Shader?...

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DirectX HLSL - Constant Buffer empty in Pixel Shader but not Vertex Shader...

c++directxhlslzeropixel-shader

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Blurred picture after applying of shader effect...

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About AutoHotkey's ImageSearch shades of variation and its calibration...

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Unity 4.6 UI image blur...

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Issues with calculate final pixel color with multiple point lights DX11...

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Tool for pixel and vertex shader...

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How to modify/displace pixel position in a Cg fragment shader?...

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DirectX10: apply an effect to a texture...

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No pixel shader means no color output?...

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Transparency on two rectangles in DirectX, one behind another - I see the background of window inste...

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Applying a pixel shader to a ViewPort3D...

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Passing several textures to shader in LibGDX...

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Up-Down, Left-Right facing ratio shader...

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HLSL 2D Pixel Shader Recursion Help? (XNA)...

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