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Having problems understanding body positioning in Box2d. Any pointers on how things work?...


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How do I set the position of a soft body in Bullet Physics...


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Farseer Physics Engine and XNA 4...


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Cocos2d Chipmunk gravity and collision detection...


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Crash when destroying bodies...


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Beginning physics simulation...


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Smoothly move between bodies...


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How to smoothly rotate a character according to the slope it is walking onto/standing on?...


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How do I resize a b2CircleShape on cocos2d iPhone with Box2D...


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How to update transform matrix (NewtonGameDyanmics/OpenGL)?...


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Need help with collision detection/resolution in a 2D simulation of 'worm-like' creatures...


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Best physics engine with VB.net...


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ammo.js performance in Google Chrome...


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Box2djs, JS Physics Engine - Setting a background image for ball objects?...


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Is there any way to draw the Concave Polygon in Box2D and detect the collision with other shapes...


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Ways to define a curve...


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Update CCSprite postion when b2Body moves?...


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Box2D Gravity to specific object?...


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Box2D implementation issue...


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Physics Library for VB.Net?...


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Advice needed for a physics engine...


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ActionScript-3 physics libraries...


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Preventing dynamic bodies from tunneling through static bodies in chipmunk?...


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Asynchronous keyboard input on win32...


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How do I implement better time step (fixed or semi-fixed) in box2d?...


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In Box2D, how to set the sleepTime of an object?...


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Box2D Flash, Destroying bodies...


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Is Box2D the best solution for my iphone game scenario?...


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Asking Box2d if a collision happened...


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