Search code examples
Drake geometry added using MultiBodyPlant is too shiny...


drakephong

Read More
Specular lighting in LWJGL 3 not working [Phong Shading]...


opengllwjglfragment-shaderlightingphong

Read More
Why light color in PBR material can be larger than 1?...


lightphongpbr

Read More
Using Phong lighting with directional lighting...


glslwebglphong

Read More
Got weird lighting result based on Phong model after learning LearnOpenGL chapter 13...


c++openglglslglfwphong

Read More
Can the Phong shading model be implemented in fixed function pipeline OpenGL?...


opengl3dphong

Read More
What is the difference between Phong Shading and Gouraud Shading?...


graphicsphongshadinggouraud

Read More
THREE.js: Simulating MeshBasicMaterial while allowing colored lights...


javascriptthree.jslightingphong

Read More
OpenGL Phong lighting: specular highlight is wrong...


openglglslshaderphong

Read More
Sphere reveals polygons when rendered with a texture...


3dxnadirect3dphong

Read More
Bad lighting using Phong Method...


c++openglshadercgalphong

Read More
OpenGL/GLSL varying vectors: How to avoid starburst around vertices?...


openglglslphong

Read More
Concentration of potentially active microfacets in a Normal Distribution Function...


openglgraphicsphong

Read More
Ray Tracing - Reflection...


c++raytracingphong

Read More
blinn-phong shading with numpy...


pythonnumpyphongpixel-shading

Read More
Blinn-Phong shading with HLSL and D3D11: point light...


shaderhlsllightingdirect3d11phong

Read More
How to pick light source for Phong shading implementation?...


javaopenglglslshaderphong

Read More
Phong Shader: Fixed light specular component rotates with camera...


webglshaderlightphong

Read More
Phong Lighting is occasionally too bright on some parts of my terrain (OpenGL)...


openglglslshaderlightphong

Read More
Phong shader didn't work...


opengl-esglsllightphong

Read More
Phong lighting: add specular lighting separately or with ambient and diffuse?...


openglglslphongspecular

Read More
How can you add red color to green color and get black?...


openglglslshadervertex-shaderphong

Read More
Why does my shader produce incorrect specular results? [DX11]...


directx-11hlsllightingphongspecular

Read More
Specular highlights depend on camera distance...


openglglsllightingspecularphong

Read More
Ambient and Specular lighting not working correctly in GLSL...


openglglsllightingphong

Read More
Raytracing Shadows...


c++shadowraytracingphong

Read More
Can I set the ambient property of a MeshPhongMaterial to false in a three.js imported Blender model?...


three.jsblenderphongambient

Read More
Should the gl_FragColor value be normalized?...


glslshadernormalizationlightingphong

Read More
Bug in WebGl Phong shader...


webglshaderphong

Read More
Phong Lighting in Vertex Shader...


androidopengl-es-2.0vertex-shaderphongopengl-es-lighting

Read More
BackNext