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Particle System libGDX...

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Adding the openGL Particle Emitter by Michael Daley inside GLKView...

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Multiple constant buffer update before a single Present...

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Cocos2D - Particles follow the emitter instead of staying at the position they were released...

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how to handle efficiently different probability distribution functions?...

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How to rotate a particle system so that it doesnt rotate around the world axis...

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CCParticleSystem and TestFlight build bug?...

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Should Particle systems be updated entirely in the geometry shader...

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Andengine Particle Collision Effect (Android Game Dev)...

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GLSL PointSprite for particle system...

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How do I draw 1000+ particles (w/ unique rotation, scale, and alpha) in iPhone OpenGL ES particle sy...

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Adjust particle file (.plist) in real time...

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How do games make fire and smoke effects?...

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Graphics Intensive Application in Java...

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Setting the texture of a particle using CCTextureCache...

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Simulating fire with SPH particles...

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Mushroom Cloud Using Cocos2d...

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