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Regarding channels in Depth textures...

openglopengl-3depth-testing

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OpenGL Debug Context performance warning...

openglopengl-3

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Drawing VBO with glDrawArrays works in OpenGL 2.1 but not in OpenGL 3.x...

openglvboopengl-3

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QTimer for QGLWidget, incorrect drawing and timing on other machines...

c++qtopenglopengl-3

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Fragment shader for unsigned integer textures...

openglglslopengl-3fragment-shader

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Retrieve number of samples allocated by driver...

openglopengl-3multisampling

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Unexpected behavior of glGetActiveUniformName...

c++openglopengl-3

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GLSL 1.50: "in int" not legal in OS X?...

macosopenglglslosx-mountain-lionopengl-3

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Why does this GLSL shader work fine with a GeForce but flickers strangely on an Intel HD 4000?...

openglglslintelopengl-3

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Unable to retrieve version information from OpenGL 3.2 / 3.3...

copenglopengl-3

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NURBS surfaces in OpenGL 3.2 core profile...

opengl-3glunurbs

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Order of execution of depth_clamp and depth_test...

openglopengl-3depth-testing

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Regarding seamless cub map textures...

opengltexturesopengl-3

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how does glTexImage2DMultisample work?...

opengltexturesopengl-3fragment-shadermultisampling

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Where to get an up-to-date OpenGL32.lib?...

c++visual-studio-2010opengl-3

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Is it reasonable to use modern OpenGL context?...

openglopengl-3

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Cube texturing in opengl3...

javaopengltexturestexture-mappingopengl-3

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3D texture coordinates for a cube...

opengltexturesopengl-3

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VBO/VAO memory management practices when dealing with creation/destruction of possibly dependent ver...

c++algorithmopengldata-structuresopengl-3

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glFramebufferTexture2D with cube map textures...

opengltexturesopengl-3fborender-to-texture

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OpenGL 3.x - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER) and VAOs...

c++openglopengl-3

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Where can I find a good online OpenGL 3.0 tutorial that doesn't use any deprecated functionality...

opengldeprecatedopengl-3pyopengl

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OpenGL attribute offset not working as intended...

c++openglopengl-3

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Where are my GLSL implicit cast errors located?...

castingcompiler-errorsglslopengl-3

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Why does OpenGL drawing fail when vertex attrib array zero is disabled?...

openglopengl-3vertex-shadervertex-attributes

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Using VBOs to render a square...

openglvboopengl-3

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How do I make this simple OpenGL code (works in a "lenient" 3.3 and 4.2 profile) work in a...

openglgoopengl-3opengl-4vertex-attributes

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Issue with glBindBufferRange() OpenGL 3.1...

openglglslopengl-3

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Vertex/Index buffer confusion with OpenGL 3.3...

c++opengl-3

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triangle in openGL 3.1 but nothing in 3.2...

copenglopengl-3

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