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How can I safely and timely dispose a scarce shared resouce in Java?...

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Is there a way to be sure that a const reference stored in class will always refer to a valid object...

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C++ variable lifetime -- need workaround to return temporary...

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does passing a method of one object to another object keep the first object alive?...

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Variable lifetime in static list...

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How to make my object live even my app closed...

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Is it possible/legal to return reference to input temporary arguments which are passed by reference...

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In D, is it possible for an object to hold a member object internally?...

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What's the rationale of the exceptions of temporary object lifetime expansion when bound to a re...

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Can std::initalizer_list cause lifetime issues?...

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How do I destroy an adapter before a view when the view is non modal?...

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Creating unknown number of objects with each having specific object name at runtime c++...

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Are locals destroyed before or after evaluation of a function return value?...

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Object lifetime issue with range-based for loop...

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Is it a good practice to use temporary objects as arguments when overloading functions?...

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Preventing the destruction of member variables...

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static object references needed to be collected in c#...

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Return passed reference to object...

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Rails object lifecycle - cross-transaction objects creation and destroy...

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Change version of a javacard applet...

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Is "premature" destruction possible?...

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What is the best approache to share a UnitOfWork between two Repositories using Unity?...

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Why can we non-const reference to a temporary object and prolong its lifetime?...

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Where can I store server lifetime objects in Play! Framework 1.2.7?...

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std::string c_str() scope after returning from function...

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Rails Destroy Dependency not calling destroy function?...

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Indirect call of virtual function from Destructor...

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What am I missing in the C++11 Standard?...

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Objects consumption pattern...

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What is special about the lifetime of objects created in MFC's InitInstance function?...

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