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How would one place an object normal to a surface in 3D space?...


3dopengl-es-2.0linear-algebratransformationnormals

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Normal map overrides smooth edges in DirectX 11...


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How do I determine if i just calculated the normal in the correct direction?...


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opengl-es 2.0 normal looks not so normal to me...


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normals of THREE.Mesh are different than of original model...


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Why normals on a mesh in vtk are different acording to mesh color?...


pythonvtknormals

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WEBGL: INVALID_VALUE: vertexAttribPointer: index out of range, INVALID_VALUE: enableVertexAttribArra...


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Algorithm to fix flipped faces in a mesh based on the normals and center position...


algorithmunity-game-engine3dmeshnormals

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CPU to GPU normal mapping...


openglshaderfragment-shadernormalsglsles

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pcl normal.compute returning NaN values...


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Normal vectors for an eight vertex cube...


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Optional normal mapping in GLSL...


openglglslshadernormals

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Issue when trying to get the normal vector of the surface hit by a raycast...


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General method for calculating Smooth vertex normals with 100% smoothness...


algorithm3dnormalsvertices

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How can I optimize my Soft Normal calculation function?...


c++opengloptimizationmultimapnormals

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SimplexNoise rescaling the Gradient inside fbm...


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Normal mapping working incorrectly, weird half-light effect...


c++glslrenderinglightnormals

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Set normal map at runtime in Unity...


c#unity-game-enginenormals

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JAVA, make normals array have length of vertices array (from parsed OBJ file)...


javaarraysnormalsvertices.obj

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Getting consistent normals from a 3D cubic bezier path...


3dunity-game-enginebeziernormals

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Normalvector for Quad...


openglvectornormals

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What does the normals (vn) in wavefront.obj files represent?...


3dnormalsmeshlabwavefront

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Update normals of animated skinned mesh in three.js?...


animationthree.jsshadernormals

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Convert plane normal to tube orientation with python in Maya...


pythonmayanormals

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Recalculate normals of a regular grid surface (C++/OpenGL)...


c++openglglm-mathvertex-shadernormals

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Why are Open3D normals incorrect in x-direction?...


pythonnormalsopen3d

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Patch Normals Algorithm...


c#wpf3dpatchnormals

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Smooth cone normals...


openglmeshsurfacesmoothingnormals

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Three.js: Convert face normal from local space to world space...


three.jsvertexnormalsface

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Minimum distance between a point and a curve with optimiser failing for some points...


pythonnumpymathematical-optimizationnormalsscipy-optimize

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