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Why does the rotation of my gameobject not syncronize between client and host?...

unity-game-enginegame-developmentmultiplayernetcode

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player.transform.childCount returns 3, but should return 4...

unity-game-enginerpcmultiplayernetcode

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A different generation of trees for every player. multiplayer (netcode for gameObjects)...

c#unity-game-enginemultiplayerprocedural-generationnetcode

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