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How can I get rid of blurry textures in Metal?...


swifttexturesmetal

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Problem accessing MTLBuffer via typed UnsafeMutualPointer...


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Illegal vector component name "x" (metal)...


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Handling input events in a MetalKit application...


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Unsupported architecture - Shared Enum between Metal and Swift...


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Using multiple render pipelines in a single MTLRenderCommandEncoder: How to Synchronize MTLBuffer?...


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How to read out an .rgba16Float MTLTexture via getBytes()...


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Why does Metal compile this recursive function?...


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Weird case with MemoryLayout using a struct protocol, different size reported...


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Metal: unknown type name float4...


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Is ARKit 3 People Occlusion restrict to iPhone X and newer?...


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pixelation artifact when exporting video using Metal...


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When is it safe to write over and reuse a MTLBuffer or other Metal vertex buffer?...


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Right edge of Metal Texture has anomalies...


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Save ARFaceGeometry to OBJ file...


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Why is Swift 5 String(Int) Failing when a Big Integer of over 20 digits?...


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MTKView : Type of expression is ambiguous without more context on commandBuffer.present...


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Alpha blending with two transparent textures not working correctly...


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One default MTLLibrary from multiple .metal files (compute kernel and CIKernel implementations)?...


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Metal compute- pixels dependent on other pixels colour...


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Do I need to put shader uniforms into the Vertex function signature?...


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Metal Tessellation on subdivided quad...


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If Metal origin is upper left corner, why does this image show it on the lower left?...


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Which are the right Matrix Values to use in a metal shader passed by a SCNProgram to get a correct c...


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Synchronize GPU to CPU Metal iOS...


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Metal/Swift - First element of vertex buffer has one wrong value...


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Writing to an MTLTexture causes a fatal error...


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iOS Metal: Jaggies Anit-aliasing...


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Very slow framerate with AVFoundation and Metal in MacOS...


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Write pixel data to certain mipmap level of texture2d...


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