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iOS14 Autorotation bug with debugger...


iosxcodemetalmetalkitios14

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Correct blending mode for r8Unorm texture...


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Apple Metal Element-wise Matrix Multiplication (Hadamard Product)...


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Detecting GPU family 3 on iOS reliably at run time...


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How can I read the CVPixelBuffer as 4 channel float format from a CIImage?...


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SceneKit, what is the most efficient way to load and replace textures on the fly? UIImage, MTLTextur...


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Rendering a rectangle using Metal...


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Convert Edge Detection to Mask...


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Copy between Metal textures with different pixel formats...


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CoreImage: CIColorKernel.init with .metallib causes EXEC_BAD_ACCESS...


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Convert Core Image Kernel Language function to Metal Shading Language...


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How to crop/resize texture array in Metal...


metal

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How to render a SceneKit shader at a lower resolution?...


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How to display very large Metal-based textures in an NSScrollView?...


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How do you synchronize a Metal Performance Shader with an MTLBlitCommandEncoder?...


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Draw a textured rectangle in Metal - Swift...


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How to resize/scale an MTLTexture...


iosswiftmetal

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Force SCNView to use OpenGL...


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How do you specify a Metal texture format that's compatible with the iOS Simulator from an on-di...


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How To Set Up Byte Alignment From a MTLBuffer to a 2D MTLTexture?...


cocoametalmetalkitmtlbuffer

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Sample a single color texture in metal...


metal

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Draw points in Metal...


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In metal how to clear the depth buffer or the stencil buffer?...


iosobjective-cmetalmetalkit

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Does sample() always return float4 in RGBA format in Metal Shading Language?...


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Making CIContext.render(CIImage, CVPixelBuffer) work with AVAssetWriter...


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SwiftUI - Using drawingGroup() disables TextField...


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CGContext antialiasing works not as expected when drawing on transparent background...


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MPSImageIntegral returning all zeros...


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Pass an array within uniforms struct to Metal shader...


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Is there a way where the gpu can change one variable simultaneously across multiple threads?...


gpumetal

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