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How do I fix Unity 3d objects which appear white on some sides...

unity-game-engineobjectlighting

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Problem with specular lightning artifacts in OpenGL...

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Drawing OBJ file with openGL...

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C++ Directx 11 Ambient Lighting...

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Ursina Python Engine: Question about the Lighting System...

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Realistic lighting (sunlight) with Three.js?...

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How can simple, low poly stylistic fog lighting be achieved in Unity 3D?...

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Light Functions Weirdly On Nvidia Graphics Cards...

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Python Pygame Game Lighting...

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In a TBN Matrix are the normal, tangent, and bitangent vectors always perpendicular?...

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RealityKit – How to disable default lighting in `.nonAR` ARView?...

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Emulating Direct3D9 fixed function pipeline in Direct3D11...

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Specular lighting in LWJGL 3 not working [Phong Shading]...

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Where's the skybox settings un Unity?...

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Physically Based Shading, IBL, Half Vector, and NDotR vs NDotV...

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Techniques to smooth face edges in OpenGL...

opengllightingsmoothing

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How to fix not appearing lights in Unity?...

unity-game-enginelighting

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Wildly inconsistent and incorrect lighting in opengl...

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How can I fix this lighting bug in Unreal Engine 5?...

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How to find all mesh faces illuminated by a SpotLight?...

javascriptthree.jslighting

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Lights are dark in build, but are fine in editor...

unity-game-enginelightinglighturp

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Unable to glTranslate() light source...

c++winapiopengllightingglu

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Improved Area Lighting in WebGL & ThreeJS...

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Why is the bottom of my unity object darker than the top when the light source is to the side?...

unity-game-enginelighting

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How Can i Hide an Object in The Shadows Without Making the Shadows Completely Dark (Unity)...

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Why are variables not being treated the same as their underlying value in Unity compute shader?...

unity-game-enginegraphicshlsllightingcompute-shader

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Unity HDRP Dark Pixels on random objects and edges...

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Three js, MeshStandardMaterial looks yellow...

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How do I add fading at the edges of my lighting?...

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GLSL Lighting for multiple light not working?...

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