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Current best practice for compiling pixel shaders in WPF?...

wpfdirectxshaderhlsl

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Compute shader float arithmetic is really inaccurate...

unity-game-enginehlslunity3d-shaders

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Why are variables not being treated the same as their underlying value in Unity compute shader?...

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The difference in the speed of moving objects through the CPU and GPU shader in Unity...

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CMake: How to make add_custom_command trigger a custom command only when its dependencies are change...

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Direct3D 11 and 2D: multiplication matrix-vector in HLSL does not give the correct result...

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Should I use dxc or glslangValidator?...

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Upgrading an existing D3D9 SH3 project to SH4?...

directxhlsldirectx-9

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Reading data from RWTexture2D in compute shader Unity...

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Fading a 3D object into the background, using D3D9, SH3 & HLSL...

directxhlsldirectx-9

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Understanding how to setup simple HLSL vertex and fragment shaders...

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D3D : hardware mip linear blending is different from shader linear blending...

c++gpuhlsldirect3d

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dx12) It takes too long to compile Shader...

c++directxhlsldirect3ddirectx-12

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How to index a ByteAddressBuffer in HLSL...

c#arraysunity-game-enginegpuhlsl

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Does unrolling a loop affect the accuracy of the computations within?...

unity-game-enginehlsldirect3dcompute-shaderloop-unrolling

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Mesh getting cut off...

c++shaderhlsldirect3ddirect3d11

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How to compile HLSL Shaders during build with Cmake?...

cmakeshaderdirectxdirectx-11hlsl

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How to use a huge array in HLSL (error X4505)...

arraysdirectxshaderhlsl

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UnityObjectToClipPos returns incorrect values for Z depth when compared to SV_Position...

unity-game-engineshaderhlslvertex-shader

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How to apply semi-transparent white color to outline of circle wipe...

unity-game-engineshadertransparencyblurhlsl

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What happens when you call RWByteAddressBuffer.InterlockedAdd?...

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DX12) Part of the Constants buffer is cut off...

c++hlsldirectx-12

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InterlockedAdd on R32_Sint with negative number...

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NativeSlice as NativeArray, find NativeArray via NativeSlice...

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GPU Heightmap sculpting in shader...

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HLSL Array Indexing Returning Unexpected Values...

unity-game-enginehlsl

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What does those D3DCOMPILE constants mean?...

hlsldirect3d

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HLSL Translucent Plastic Shader...

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GPU HLSL compute shader warnings int and uint division...

hlslexecution-timehlsl2glsl

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How to force GLSL branching?...

openglopengl-esglslhlslglsles

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