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Matrix multiplication does not work in my vertex shader...


matrixdirectx-11matrix-multiplicationhlslsharpdx

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HLSL cbuffer equivalent in GLSL...


openglglslhlsl

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Does ID3D11DeviceContext::DrawIndexed method wait for vertex and pixel shader opertions to be comple...


c++directx-11hlsl

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DirectX11 E_INVALIDARG One or more arguments are invalid...


hlsldirect3d11

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HLSL How can one pass data between shaders / read existing colour value?...


shaderhlslogrepixel-shader

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Why could shader compiler decide to use ps_2_0 model?...


visual-c++hlsl

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How to achieve smooth tangent space normals?...


c++math3ddirectxhlsl

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Performance of dynamic constant buffer indexing in pixel shaders...


directxdirect3dhlslpixel-shader

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How to create a diagonal HLSL transition shader...


wpfhlslpixel-shader

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Matrix Hell - Transforming a Point in a 3D Texture to World Space...


c++mathmatrixdirectxhlsl

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D3D11: variable number of lights in HLSL...


c++shaderhlsllightingdirect3d11

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How would I calculate the normals of a wave for lighting?...


directx-11hlsl

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HLSL Dot Product Returning Unexpected Results...


shaderhlsl

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Why pixel shader returns float4 when the back buffer format is DXGI_FORMAT_B8G8R8A8_UNORM?...


directxdirectx-11hlsl

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DX11 HLSL Secondary Texture Coordinates Lost...


delphishaderpascaldirectx-11hlsl

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DX11 Losing Instance Buffer Data...


c++directx-11hlsl

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Shadow maps unable to properly project shadows in some situations?...


mappingdirectxshadowhlsl

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pow(0, 2.2) gives 1 in a hlsl pixel shader?...


mathshaderhlslpixel-shader

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Why does my shader produce incorrect specular results? [DX11]...


directx-11hlsllightingphongspecular

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Shader and Texture Scrolling depending on Direction...


unity-game-engineglslshaderhlslcg

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Algorithm for the Winding Number of a Closed Contour...


algorithmcomputational-geometryhlsl

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Building an HLSL shader with FXC.exe, what's the simplest way to get the byte code itself in a b...


visual-studio-2013binaryfileshlsl

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Optimizing drawing cube with multiple textures...


silverlightxnasilverlight-5.0monogamehlsl

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Why is DirectX skipping every second shader call?...


c++directxshaderdirectx-11hlsl

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HLSL Primitive type size issue...


typessizehlsl

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WPF custom effect animation programmatically...


c#wpfanimationshaderhlsl

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Is there any kind of HLSL or HYDRA Pixel Shader languages for JAVA?...


javahlslpixel-shader

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Shader value remap - Blend Falloff...


opengldirectxglslshaderhlsl

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Problems sampling D3D11 depth buffer...


c++directxdirectx-11hlsldepth-buffer

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Specular Lighting breaks at origin (0, 0, 0)...


directxhlslspecular

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