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HLSL #pragma once equivalent?...

includeshaderdirect3dhlslpragma

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Use the same constant buffer in distinct shaders...

c++directxshaderhlsl

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D3DXCompileShader cannot compile shader with NORMAL in it...

directxshaderhlsl

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Spherical mapping...

unity-game-enginegeometryshaderhlslvertex-shader

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How can I define an array with a large dimension in HLSL?...

c++directxhlsl

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Can't compile HLSL Hull shader code...

c++shaderdirectx-11hlsl

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C++ HLSL Buffer variable...

c++buffershaderhlsldirectx-11

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how do i set UV coordination from Texture value without noise in HLSL...

hlslfragment-shaderantialiasinguv-mapping

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Output from Vertex Shader is wrong when attempting Matrix Translation in DirectX C++...

directxmatrix-multiplicationhlsl

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Artefact in shader for iOS...

iosopengl-esglslhlslfragment-shader

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What is the correct descriptor type for Buffer<float4> when using an HLSL shader in Vulkan?...

hlslvulkan

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How do I get Visual Studio 2017 / msbuild to use the latest DirectX shader compiler?...

c#msbuilddirectxvisual-studio-2017hlsl

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HSLS float1,..., float4 and its fields...

directx-11hlsl

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DirectX 11 What is a Fragment?...

renderingdirectx-11hlslpixel-shader

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DirectX 11 Diffuse Lighting Implementation...

directx-11hlslvertex-shaderpixel-shader

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HLSL: predefined variables...

opengldirectxglslhlsl

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Can I use a bias value outside [0, 1] for SampleBias in HLSL?...

directxshaderdirect3dhlsl

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A D3D11_USAGE_STAGING Resource cannot be bound to any parts of the graphics pipeline...

directx-11hlsl

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How to use Texture2DArray in HLSL DirectX11 C++...

c++directxshaderhlsl

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Alpha channel not working correctly on vertex shader...

unity-game-enginehlslvertex-shadercg

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DirectX 11 Rendering Object Inside out...

c++directxhlsl

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Modifying a HLSL shader to work in Vulkan, do I have to separate textures/samplers?...

hlslvulkanspir-v

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Pixel Shader can access Structured Buffer while Vertex Shader can't - is that a DirectX spec?...

directxhlslvertex-shadercompute-shader

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Load from multisampled texture fails on some Intel GPUs...

windowsdirect3dhlsldirect3d11

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D3D12 Dynamic indexing of textures with different formats...

hlslpixel-shaderdirectx-12direct3d12

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Odd Number of Threads Programs in HLSL (Compute Shader)...

unity-game-enginehlslcompute-shader

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Inputs and Outputs of the Geometry Shader...

direct3dhlslgeometry-shader

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How to Invert Color of XAML PNG Images using C#?...

c#wpfvisual-studioxamlhlsl

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"incorrect number of arguments to numeric-type constructor at line" error in shader, Unity...

c#unity-game-engineshaderhlsl

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Accessing members of a matrix in HLSL...

matrixdirect3dhlsl

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