Search code examples
DirectX compute shader (HLSL): how to access individual characters in a string?...


directxhlsldirectcompute

Read More
How to pass float3x3 to HLSL Shader in DirectX?...


matrixdirectxhlsl

Read More
Sequence of transformations: Projective Texturing (HLSL)...


matrixxnatransformationhlsl

Read More
How much performance do conditionals and unused samplers/textures add to SM2/3 pixel shaders?...


renderingshaderhlslpixel-shader

Read More
How to make 3d object visible behind wall, but invisible if behind wall and under ground...


unity-game-engineshaderhlslcg

Read More
float in RWTexture<float4> outputs inconsistent values depending on what side on an if-stateme...


unity-game-enginegraphicsshaderhlsl

Read More
HLSL - How can I set sampler Min/Mag/Mip filters to disable all filtering/anti-aliasing?...


directxhlsldirect3d9

Read More
HLSL min16float fails to compile...


directxshaderhlsl

Read More
How can I use built-in cginc shaders in my Unity3d project?...


unity-game-engineshaderarcgishlslbuilt-in

Read More
Applying Spotlights Over Dark Ambient Light - HLSL - Monogame...


xnashadermonogamehlsllighting

Read More
Unity: Compute Shader to calculate closest point to each vertex...


c#unity-game-enginedirectxhlslcompute-shader

Read More
DirectX11: SSAO breaks when tilting the camera up/down...


3ddirectxhlsl

Read More
Short Drop Shadows - Monogame/HLSL...


xnashadershadowmonogamehlsl

Read More
DirectX HLSL Include Directive Doesn't Work...


c++includedirectxhlsldirective

Read More
Why "Warning X4000: use of potentially uninitialized variable" shows for more than one usa...


c++directx-11hlslpixel-shader

Read More
Writing to a TextureCube in Unordered Access View in Compute Shader...


c++graphicsdirectxrenderinghlsl

Read More
Trouble using vertices position in the pixel shader...


shaderdirectx-11hlsl

Read More
How do I discard pixels based on vertex color and turn that on or off in a MonoBehaviour?...


unity-game-engineshaderhlslhololensshaderlab

Read More
How do I set a shader setting/property at runtime using MonoBehaviour?...


unity-game-engineshaderhlslshaderlab

Read More
Direct3D11: "gradient instruction used in a loop with varying iteration, forcing loop to unroll...


directxdirect3dhlsl

Read More
How to take every vertex of a mesh and make a cube spawn and move to each one? (Unity C#)...


c#unity-game-engineshaderhlsl

Read More
HLSL Multi-pass...


xnashaderhlsl

Read More
How to do smooth Alpha chanel keying with Silverlight 3 Pixel Shaders?...


c#silverlightfiltertransparencyhlsl

Read More
HLSL: Returning an array of float4?...


c#c++xnahlsl

Read More
How to wrap texture coordinates manually?...


c++filtertextureshlsl

Read More
Prevent transparent areas being shaded by projection shader...


unity-game-engineshaderhlslcg

Read More
HLSL: Can't I modify uniform variables inside the vertex program? (arrays)...


arraysmatrixmultiplicationhlsluniform

Read More
What is the best way to smoothen a noisy image filter?...


unity-game-engineopenglimage-processingshaderhlsl

Read More
Monogame and HLSL - Point Light Shadow Mapping artifacts...


shadermonogamehlsllightshadow-mapping

Read More
Unity 3d Sprite Shader (How do I limit Max Brightness to 1 with Multiple Lights Hitting)...


unity-game-engineshaderhlslfragment-shaderpixel-shader

Read More
BackNext