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recognizing and dealing with 2 valid paths when walking a hex map...

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Finding adjacent neighbors on a hexagonal grid...

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How do I recursively draw a hex map in opengl?...

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OpenGL: What is the fastest way to paint hex maps?...

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Any code samples open-source-engines, or open source hex tile games, references for writing Hex Tile...

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Drawing a hex grid in Flash?...

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Books about hex board war game programming?...

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Basic hexbin with R?...

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Raytracing (LoS) on 3D hex-like tile maps...

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Selection of neighbors cells in a hexagonal field...

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