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I am having performance issues with rendering 1 million triangles using OpenGL...


c++performanceopenglnvidiagpu-instancing

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Why are my billboarded quads being rendered this way?...


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When drawing mesh instances on the GPU indirectly (no CPU involved), is it better to calculate trans...


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DirectX 11 DrawInstanced render order...


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Culling mask for GPU instanced mesh...


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