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How do you refactor a God class?...

classrefactoringanti-patternsgod-object

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Categories or Partial Classes: Pattern to Resolve "God Object" Code Smell?...

c#objective-cdesign-patternsgod-object

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Fat models and skinny controllers sounds like creating God models...

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God object replacement...

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<SomeThirdPartyClass>Util == God object?...

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Is there a pattern for propagating configuration state down an object graph?...

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How to avoid this addition to our god object...

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When to use nested controllers instead of services in angularjs?...

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how is game saving implemented so that the developer can avoid creating a god class/object?...

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God object or where to keep subsystems references...

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Get rid of god object of QMainWindow...

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I have a class with 14 static methods and 4 static properties - is that bad?...

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God Controllers - How to prevent them?...

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God object - decrease coupling to a 'master' object...

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2D Game Development "God class"...

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What to do to prevent God Object?...

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MVVM and avoiding Monolithic God object...

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Dealing with god objects...

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How can I write a Controller without making it a God object?...

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Interface inheritance to breakup god objects?...

c#unit-testinginterfacerefactoringgod-object

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Is a class that manages multiple classes a "god object"?...

ooplanguage-agnosticgod-object

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How can I take advantage of IObservable/IObserver to get rid of my "god object"?...

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Designing a class in such a way that it doesn't become a "God object"...

c#javadesign-patternsoopgod-object

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Which is more evil: an unnecessary singleton or a God Object?...

design-patternsoopsingletonanti-patternsgod-object

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