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How do you refactor a God class?...


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God object replacement...


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How to avoid this addition to our god object...


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When to use nested controllers instead of services in angularjs?...


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how is game saving implemented so that the developer can avoid creating a god class/object?...


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Get rid of god object of QMainWindow...


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I have a class with 14 static methods and 4 static properties - is that bad?...


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God Controllers - How to prevent them?...


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What to do to prevent God Object?...


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MVVM and avoiding Monolithic God object...


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Dealing with god objects...


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How can I write a Controller without making it a God object?...


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Interface inheritance to breakup god objects?...


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Is a class that manages multiple classes a "god object"?...


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How can I take advantage of IObservable/IObserver to get rid of my "god object"?...


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Designing a class in such a way that it doesn't become a "God object"...


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Which is more evil: an unnecessary singleton or a God Object?...


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